The devel/ode port
ode-0.16.5 – high performance library for simulating rigid body dynamics (cvsweb github mirror)
Description
ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.WWW: https://www.ode.org/
Maintainer
Kirill Bychkov
Only for arches
aarch64 alpha amd64 arm hppa i386 mips64 mips64el powerpc powerpc64 riscv64 sh sparc64
Categories
Build dependencies
Files
- /usr/local/bin/ode-config
- /usr/local/include/ode/
- /usr/local/include/ode/collision.h
- /usr/local/include/ode/collision_space.h
- /usr/local/include/ode/collision_trimesh.h
- /usr/local/include/ode/common.h
- /usr/local/include/ode/compatibility.h
- /usr/local/include/ode/contact.h
- /usr/local/include/ode/cooperative.h
- /usr/local/include/ode/error.h
- /usr/local/include/ode/export-dif.h
- /usr/local/include/ode/mass.h
- /usr/local/include/ode/matrix.h
- /usr/local/include/ode/matrix_coop.h
- /usr/local/include/ode/memory.h
- /usr/local/include/ode/misc.h
- /usr/local/include/ode/objects.h
- /usr/local/include/ode/ode.h
- /usr/local/include/ode/odeconfig.h
- /usr/local/include/ode/odecpp.h
- /usr/local/include/ode/odecpp_collision.h
- /usr/local/include/ode/odeinit.h
- /usr/local/include/ode/odemath.h
- /usr/local/include/ode/odemath_legacy.h
- /usr/local/include/ode/precision.h
- /usr/local/include/ode/rotation.h
- /usr/local/include/ode/threading.h
- /usr/local/include/ode/threading_impl.h
- /usr/local/include/ode/timer.h
- /usr/local/include/ode/version.h
- /usr/local/lib/libode.a
- /usr/local/lib/libode.la
- /usr/local/lib/libode.so.4.1
- /usr/local/lib/pkgconfig/ode.pc
- /usr/local/share/examples/ode/
- /usr/local/share/examples/ode/demo_I
- /usr/local/share/examples/ode/demo_basket
- /usr/local/share/examples/ode/demo_boxstack
- /usr/local/share/examples/ode/demo_buggy
- /usr/local/share/examples/ode/demo_cards
- /usr/local/share/examples/ode/demo_chain1
- /usr/local/share/examples/ode/demo_chain2
- /usr/local/share/examples/ode/demo_collision
- /usr/local/share/examples/ode/demo_convex
- /usr/local/share/examples/ode/demo_crash
- /usr/local/share/examples/ode/demo_cyl
- /usr/local/share/examples/ode/demo_cylvssphere
- /usr/local/share/examples/ode/demo_dball
- /usr/local/share/examples/ode/demo_dhinge
- /usr/local/share/examples/ode/demo_feedback
- /usr/local/share/examples/ode/demo_friction
- /usr/local/share/examples/ode/demo_gyro2
- /usr/local/share/examples/ode/demo_gyroscopic
- /usr/local/share/examples/ode/demo_heightfield
- /usr/local/share/examples/ode/demo_hinge
- /usr/local/share/examples/ode/demo_jointPR
- /usr/local/share/examples/ode/demo_jointPU
- /usr/local/share/examples/ode/demo_joints
- /usr/local/share/examples/ode/demo_kinematic
- /usr/local/share/examples/ode/demo_motion
- /usr/local/share/examples/ode/demo_motor
- /usr/local/share/examples/ode/demo_moving_convex
- /usr/local/share/examples/ode/demo_moving_trimesh
- /usr/local/share/examples/ode/demo_ode
- /usr/local/share/examples/ode/demo_piston
- /usr/local/share/examples/ode/demo_plane2d
- /usr/local/share/examples/ode/demo_rfriction
- /usr/local/share/examples/ode/demo_slider
- /usr/local/share/examples/ode/demo_space
- /usr/local/share/examples/ode/demo_space_stress
- /usr/local/share/examples/ode/demo_step
- /usr/local/share/examples/ode/demo_tracks
- /usr/local/share/examples/ode/demo_transmission
- /usr/local/share/examples/ode/demo_trimesh
- /usr/local/share/examples/ode/textures/
- /usr/local/share/examples/ode/textures/checkered.ppm
- /usr/local/share/examples/ode/textures/ground.ppm
- /usr/local/share/examples/ode/textures/sky.ppm
- /usr/local/share/examples/ode/textures/wood.ppm